Sears “Arboretum”
Dir. Rupert Sanders
Agency: Young & Rubicam

When I saw the concept art and storyboards for this spot I thought, “This is going to be the most amazing and beautiful spot for tools, ever!” I think I was right. It turned out wonderful and after all these years remains in my top 3 favorite projects. Working with Laurent “Biddy” LeDru (now a director for Psyop), we created the Lawnmower Water Lillies. I did the modeling and animation and Laurent did the rendering and lighting. the whole spot was created at Method studios with 5-6 CG artists and 3-4 Compositors.

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Sears – Arboretum

Lead 2D VFX Artist
Cedric Nicolas
CG Creative Director
Laurent Ledru
CG Technical Supervisor
Gil Baron
3D VFX Artist
Chi-Wei Hsu
Chris Smallfield
Dan Dixon
John Baker
Marco Iozzi
Pasha Ivanov
Reza Rasou
Scott Metzger
Seong Joon Lee
Technical Director
Andrew Bell
2D VFX Artist
Katrina Salicrup
Sarah Eim
Previsualization
Brad Alexander
Euisung Lee
Halon
Jamie Bolio
Jeff Nakao
Visual Effects Executive Producer
Neysa Horsburgh
Head of Production
Sue Troyan
Visual Effects Producer
Rich Rama

Nickelodeon “Spongebob Iconic”
Dir. Dyrdee Media
Agency: Nickelodeon Deutschland

Several countries created “Iconic” Spongebob Squarepants short film and this is the one from Germany. Directed by the massively talented boys at Dyrdee Media. The FX were done by myself (CG Burger, Butterfly and the epic 3d matte painting end shot) Ian Hutchinson (animation,compositing and on set VFX sup) and Jochen Weidner (animation, compositing). Created at Dyrdee Media.

check out the making of below…

Nickelodeon – Spongebob Iconic

Lead 3d VFX Artist
Chris Smallfield
Creative Directors
Ole Keune
Ljubisa Djukic
Technical Supervisor
Mesut Can
Lead 2d VFX Artist
Ian Hutchinson
2d VFX Artist
Jochen Weidner
Executive Producer
Sven Henrichs

Toyota “Aging”
Dir.
Agency:

This commercial was shot in stark and empty locations, then aging and corroding effects were were created by 4-6 CG artists and 2-3 Compositors. I worked on the tunnel with James LeBloch, created the 3d Matte Painting for the bridge shots, and did the close up cracked street. I even did the final compositing for the bridge shots. Created at Method Studios.

Toyota – Aging

Lead 2D VFX Artist
Alex Frisch
CG Technical Supervisor
Gil Baron
2D VFX Artist
Alex Kolasinski
Miles Essmiller
3D VFX Artist
Chi-Wei Hsu
Chris Smallfield
Dan Dixon
James LeBloch
Pasha Ivanov
Scott Metzger
2D VFX Artist
Katrina Salicrup
Kyle Obley
Sarah Eim
Zach Lo
Visual Effects Shoot Supervision
Alex Frisch
Gil Baron
Visual Effects Executive Producer
Neysa Horsburgh
Visual Effects Producer
Eliza Randall

Terminix – “End of the World”
Dir. Francois Girard
Agency: Publicis Dallas

Role: 3D VFX Lead, Matte Painting, Texturing

I was pretty impressed with the boldness of this spot. We were told to make an utterly devastated city, the humans are dead and gone, only roaches have survived! It was a lot of fun to do such a dramatic commerical. I was the Lead 3D Artist and Matte Painter, and with the assistance of the talented Matt Longwell and Seb Caudron, the three of us were able to finish it with only minor revisions ever asked for. They were very happy with the job. Created at Method Studios.

Terminix – End of the World

Lead 2D VFX Artist
Seb Caudron
Lead 3D VFX Artist
Chris Smallfield
2D VFX Artist
Andy Mower
Bill Schaeffer
3D VFX Artist
Matt Longwell
Visual Effects Shoot Supervision
Kathy Siegel
Visual Effects Executive Producer
Lisa Houck
Visual Effects Producer
Amy Russo

Zune – “The Academy of Dreams”
Dir. Patrick Daughters
Agency: T.A.G./ McCann Worldgroup

Role: 3D VFX Artist, modeler, textures, rendering and lighting

Another beautiful spot in this Zune campaign, I had a smaller role in this one. I made a CG clay head of the main actor, lit and rendered it. My role was 3d Generalist. 5-6 Cg Artists and 6-7 Compositors created this spot, at Method Studios.

Zune – Academy of Dreams

Lead 2D VFX Artist
Alex Kolasinski
CG Creative Director
Laurent Ledru
2D VFX Artist
Jan Cillers
John Roden
Katrina Salicrup
Kyle Obley
Miles Essmiller
Ryan Raith
Sarah Eim
3D VFX Artist
Chris Smallfield
Christina Lee
Felix Urquiza
Matt Wheeler
Sean Durnan
Visual Effects Shoot Supervision
Katrina Salicrup
Laurent Ledru
Previsualization
Halon
Visual Effects Executive Producer
Lisa Houck
Visual Effects Producer
Luisa Murray

Zune – “The Ballad of Tina Pink”
Dir. Patrick Daughters
Agency: T.A.G./ McCann Worldgroup

Role: 3D VFX Artist, set extension, matte painting, tracking

Details:
This beautiful campaign had a lot of challenges, but turned out great. I was responsiblae for matte paintings and set extensions, in the forced perspective room. Man, traking a forced perspective is incredibly difficult, but he results is good and I’m proud of all the work people did on this spot. 4-6 CG Artists, 5-7 Compositors. Created at Method Studios.

Zune – The Ballad of Tina Pink

Lead 2D VFX Artist
Katrina Salicrup
CG Creative Director
Laurent Ledru
2D VFX Artist
Kyle Obley
Miles Essmiller
Zach Lo
3D VFX Artist
Chris Smallfield
Matt Wheeler
Visual Effects Shoot Supervision
Katrina Salicrup
Laurent Ledru
Visual Effects Executive Producer
Lisa Houck
Visual Effects Producer
Luisa Murray

Bridgestone Tires “Scream”
Dir. Kinka Usher
Agency: The Richards Group

Role: 3D VFX Artist, modeler, textures, animation

Details:
I replaced a turtle’s head, replaced his jaw with a CG one, made him scream. A small bit of a great commercial, but people on youtube seemed to especially love the turtle :)

Bridgestone – Scream

Credits:
Lead 2D VFX Artist
Alex Frisch
Lead 3D VFX Artist
Andy Boyd
2D VFX Artist
Tara DeMarco
3D VFX Artist
Chris Smallfield
Felix Urquiza
Floyd Raymer
James LeBloch
Matt Wheeler
Seong Joon Lee
Visual Effects Shoot Supervision
Alex Frisch
Andy Boyd
Visual Effects Executive Producer
Lisa Houck
Visual Effects Producer
Chandra Irving
Stephanie Gilgar

Career_01

In the office

Career_02

In the hallway

Career_03

What a mess








CareerBuilders.com “Personality”
Dir. Tom Kuntz

Role: 3D VFX Artist, R and D, Lighting and Rendering, Particle SImulations, Modeling, Managing assets, tracking.

Details:
This job was insane. Probably the most amount of hours on a project I’ve ever worked. I was responsible for nearly all of the lighting and rendering,  did many of the initial nParticle simulations, created and managed the clip art assets,  helped with R and D and did a little tracking.  The challenge with this spot, other than the short timeframe, was managing 50,000 to 100,000 animated instances, assigned to dynamic particle simulations, sometimes rendering as much as 400 million polygons in a single frame, 10 pass exr images, HD 1080 resolution, Final Gather, Ambient Occlusion, Raytracing, and keeping the render time below 20-40 minutes a frame.  It took a lot of work and some mistakes to arrive at our solution, but the result is a pretty insane commercial that I’m really proud of.

Careerbuilders.com – Personality

Credits:
Lead 2D VFX Artist:
Robert Moggach
Chris Bankoff

Lead 3D VFX Artist:
James LeBloch

CG Technical Supervisor:
Gil Baron

2D VFX Artist:
Ryan Raith
Andrew Mower
Pam Gonzales

3D VFX Artist:
Chris Smallfield
Matt Longwell
Sean Durnan

Visual Effects Shoot Supervision:
Gil Baron

These credits are incomplete. If you worked on it or know others that did, please e-mail me at csmallfield@gmail.com, Thanks!

Miller 01

Zach and I

Miller 02

Pracitcal Leg

Miller 03

Universal on Fire








Miller Lite “Break from the Crowd”
Dir. Zach Snyder
Agency: Crispin, Porter and Bogusky

Role: 3D VFX Artist, on-set Supervision and Reference, Pre-Viz, Cloth SImulations, Asset Creation and Management, Animation, Tracking

This was an exciting commercial to work on. Firstly, working with Zach Snyder was a great experience. I’m a comic book geek and zombie movie lover so he and I had a lot to talk about. I got the scoop on Watchmen before it was filmed and he even gave me a 300 movie poster autographed. On-set I took HDRs, references for textures and consulted on particularly tricky FX shots with my coworker James LeBloch. Before shooting we had created a pre-viz of the whole commercial in great detail using the final mocap, so on the shoot it was straight-forward to get the right angles and timing becaue it was already worked out. The stunts were the trickiest part.

After filming, the pre-viz was placed in the tracked plates, creating what we call “mid-viz”. Having a commercial that was essentially locked for timing and animation was a huge help in his huge spot. We created a second skin for our giant that would allow the characters to have secondary movement as the goliath stomped down the streets of LA. Do do this we used maya’s NCloth solver.

The next part was to parse through our massive amount of reference photos, create CG versions of actors, hundreds of variations of clothes and people, stitch HDRs and start lighting the scenes. I also managed the asset library and assited CG lead James LeBloch in keeping our large team on task.

In massive, artist Phillip Hartman and James LeBloch attached a thousand small CG people, dynamically to our clothy giant and another group of artists began rendering the shots, via Air.

Miller – Break from the Crowd

Credits:
Lead 2D VFX Artist:
Alex Frisch
Lead 3D VFX Artist:
James LeBloch
Phillip Hartman
CG Creative Director:
Laurent Ledru
CG Technical Supervisor:
Gil Baron
2D VFX Artist:
Alex Kolasinski
Cedric Nicolas
Jake Montgomery
Katrina Salicrup
3D VFX Artist:
Chris Smallfield
Chi-Wei Hsu
Matt Wheeler
Sean Durnan
Seong Joon Lee
Junior 2D VFX Artist:
Kyle Obley
Ryan Raith
Sarah Eim
Zach Lo
Junior 3D VFX Artist:
Christina Lee
Emilio Villalba
Felix Urquiza
Matt Longwell
Ryan Apuy
Visual Effects Shoot Supervision:
Kathy Siegel
James LeBloch
Chris Smallfield
Previsualization:
Halon
Software Developer:
Hai Nguyen
Visual Effects Executive Producer:
Neysa Horsburgh
Head of Production:
Sue Troyan
Visual Effects Producer:
Lisa Houck
Assistant Visual Effects Producer:
Sabrina Elizondo